Blog Entries


Weekly Community Update #1

Posted on August 5, 2015

We got a lot of useful feedback in the last week and we feel motivated to tweak and expand Kyn to make it even better. In the last week we mainly focused on solving critical bugs and adding the most requested features; – rotating camera – character highlights – improved character selection – salvaging equipment […]

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Development Update & Music of Kyn

Posted on April 3, 2014

Development update We worked on a lot of things in the last week: First week on Greenlight Music Designed 2 levels (screenshots below) First week on Greenlight We started on Greenlight last tuesday. The first week has been great, we have had a positive reception and people have even offered to help us out with […]

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Kyn on Greenlight

Posted on March 27, 2014

Kyn on Greenlight The moment has finally arrived, the trial by fire, Greenlight! I can’t overestimate how important this is. Helping us get on steam is the nicest thing you can do for us. So please click the link below and vote yes. So what else have we been up to besides Greenlight? We spend […]

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Skills

Posted on March 6, 2014

Let’s talk gameplay, and more specifically the skill system! Kyn’s skill system is built to be simple to use, but with enough depth for different tactics. Each time you complete a mission your warriors gain 5 stats points that can be spent on Mind, Body, or Control. Mind increases casting abilities by giving warriors a […]

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Squad Formations

Posted on February 26, 2014

Squad Formations When we started building Kyn one thing I felt strongly about is that the game is only as tough as its enemies. I didn’t want the player to just pick a powerful skill and rush through the entire game without a challenge. I also didn’t want it to just be a matter of […]

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Combat FX Overview

Posted on February 20, 2014

Combat FX Overview Last week we wrapped up a demo of the game. This was a big milestone in the development of Kyn. The demo will be made available to the press soon and we also want to use it to get feedback on Kyn. So shoot us an e-mail at vlegerstee@tangrin.com if you would […]

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A Kyn update long overdue!

Posted on February 13, 2014

An update long overdue! It has been over a year since I made a post for Kyn. Up to this point we have been working quietly on Kyn, and the game is shaping up nicely! But…maybe we have been a bit too quiet, so it is time to make amends!   So what have we […]

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More about Kyn

Posted on January 7, 2013

Update First a quick update on what we are currently working on. Worked hard on tweaking the NPC rigs to look right with all the animations. Added the main menu. Added configurable hotkeys. Added character profiles. Worked on Monster AI. Worked on Particle FX. (Always) bug fixing. A bit about AI So a short introduction […]

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Kyn Website Live!

Posted on December 27, 2012

Hello, welcome to the Kyn website. You have found the blog section of our little site, and this is where the most exciting things happen! Kyn is a game developed by two people, Victor and Cavit. I could give you a lengthy introduction about what Kyn is, but instead I am going to tell you […]

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